Mirror's Edge is a first person, single-player, action-adventure video game which developed by EA (DICE) Digital Illusions CE & published by Electronic Arts. This game was announced on 10th July 2007 & it was released for Microsoft, Xbox 360 and PlayStation. Mirror's Edge powered by Unreal Engine 3, with addition of new lighting solution which developed by Illuminate Labs in the association with DICE.
The game's structure is pretty simple. You've got a fairly brief campaign, maybe six or so hours in length, and then a number of extra time trial courses where you strive for speed and can match up your results against others in the community. Considering the time trials emphasize the strongest aspect of the game--continuous sequences of running and jumping--they should provide a number of hours of entertainment once the main campaign is complete. You can also go back and speed run the story levels and poke through an array of unlockables like artwork, videos, and music.
With the PC version you do get a few extra features, the majority of which are expected. You can use a mouse and keyboard or Xbox 360 controller for instance, and the former turns out to work pretty well, as we used it to play through the whole game as well as log some decent runs in a few of the time trial modes. There's a standard array of video options such as anti-aliasing, texture and graphics quality, and resolution settings, as well as a toggle for PhysX effects. Turning this on populates the world with flowing banners, billowing plastic and fabric, as well as a number of other flashy effects that most definitely enhance the visual appeal of the world. There's nothing revolutionary here, and even with an 8800 GTX card and the latest drivers we hit some areas of pretty severe chop, but if you've got the hardware, hey, might as well flip it on. Even with the occasional performance hits, the game was consistently playable on with a 2.4 GHz Core 2 Quad, 2 GB of RAM and the aforementioned card on Vista 32.
THE VERDICT
There's a distinctive flow and rhythm to DICE's Mirror's Edge, letting you bound across obstacle courses with seemingly inhuman strength and agility. Though the disarm system isn't as immediately accessible as the platform-hopping mechanics, with some practice you'll eventually find you can slide, dash and smash for long, continuous stretches, a thrill reminiscent of Sonic the Hedgehog's early days. While its elegant controls, visuals and audio weave a dreamlike tapestry that its animated cut-scenes do their best to eat away at, the whole is an experience you'd be remiss to let fly by if you missed it on consoles.
Mirror's Edge
Developer: EA Digital Illusions CE
Publisher: Electronic Arts
Producer: Owen O'Brien
Writer: Rhianna Pratchett
Composer: Magnus Birgersson
Engine: Unreal Engine
Genre: First-person action-adventure, platform
Mode: Single-player